Unity Game Development
The Unity Engine has transformed the games industry, dramatically increasing the number of jobs open in game development. Whether you want to become a Unity specific developer – the seventh fastest growing job worldwide – or just learn how to craft compelling, immersive experiences, this program is for you.
Key Academic Contributors
Dr. Charles Severance
“Dr. Chuck” is a Clinical Professor at the University of Michigan’s School of Information. He is the former Executive Director of the Sakai Foundation and one of the world’s leading online CS educators.
Dr. Colleen Van Lent
Dr. Van Lent is a Lecturer in the School of Information at the University of Michigan. Her honors include being chosen as a National Physical Sciences Consortium Fellow and a NASA Faculty Fellow. She has written three books about web design.
Fereshteh is the CEO and founder of Code to Inspire – A nonprofit coding and game development school for girls in Afghanistan. She is a recipient of the 2019 Global Gaming Citizen Award
Key Professional Contributors
Renee Gittins is the Executive Director of the International Game Developers Association and the studio head of Stumbling Cat. She was honored by Forbes as part of their 30 under 30 list.
Thomas O’Connor is the Studio Director of PlayEveryWare, a rapidly growing game studio in Seattle that largely focuses on porting games between systems and designing assets for AAA game titles.
Unity is the world’s most used game engine. It powers over 50% of Mobile games and 60% of all AR/VR content. The majority of courses in the Rize Game Development major were developed with Unity materials
The International Game Developers Association is a nonprofit professional association which exists to support and empower game developers. This program was built to conform to the IGDA 2020 curriculum framework
PlayEveryWare is a game studio which focuses on porting games between systems. PlayEveryWare provides internship opportunities to Rize Game Development students.
About the Major
We conducted interviews with multiple studio heads, game development professionals, and academics to identify the key needs in a comprehensive Game Development education. In doing so, we identified the following academic priorities:
- Project-based learning.
- A holistic understanding of game development.
- A collaborative studio environment.
- Strong technical skills.
- Basic aesthetic understanding.
The Rize Game Development major is intended to provide students with the skills they need to successfully work in the games industry as a developer or producer. It deliberately focuses on providing students with a broad base of experience, in order to allow them to find success either at larger firms or with smaller developers: the latter of which is of tremendous contemporary relevance, as the majority of new jobs in game development are at small-to-medium sized studios.
There has been a dramatic spike in independent game development in the last 5 years, due to the rise in popularity of mobile gaming, and the proliferation of off-the-shelf game engines such as Unity. Platforms like Unity allow small studios to compete successfully with massive corporations and have resulted in a boom of successful small-to-medium-sized development firms which have produced wildly successful titles such as Minecraft, PlayerUnknown’s Battlegrounds, Stardew Valley, The Bridge, Rocket League, and more. These studios often also work to produce assets for larger corporations on a contract basis, or re-build existing games for new platforms.
- Unity Certified User
- Unity Certified Associate
- Unity Certified Programmer
Learn Game Development and Programming
Enough classes to start Game Development from scratch – programming courses listed under Computer Science
History of Games
Game Engines II
Intro to Game Design
Game Engines I
Practicum: Build a Game
Build a Portfolio
Every student graduating from this program will have built a functioning game to show prospective employers – empowering them to land their first job in the industry.